24.4.2026 - 24.7.2025 (Week 1 - Week 14)
Caitlin Ong Lynn Dee / 0343801 / Bachelor of Design (Hons) in Creative
Media
UX Design
Final Compilation & Reflection
INSTRUCTION
Important Link:
- Competitor App Analysis: OpenTable Sildes
- QuickEase FigJam Link
- Research Pitch Deck Sildes
- Prototype App Construction Figma Link
- Final Prototype
-
Final Presentation
From the very first week, we are tasked to form a group. We are encouraged by Mr Sylvain to have team members from different specializations. So, we can build on each other's strengths.
Group Members:
- Caitlin Ong Lynn Dee (0343801)
- Chika Clarissa Widjaja (0378636)
- Brendan Fedya (0376283)
- Samuel Keane (0376236)
In class we are tasked to analysis on each other bag and pointed the good and
the bad in with the design and drawing the improved version of the bag.
Week 2 (01/06/26)
*Public Holiday*
Week 3 (8/06/26)
In class we did an exercise on navigating an app on ordering nasi lemak and we had to break it down into a 2x2 matrix.
In this task we write down all of the steps needed to order nasi lemak and
categorized them on high impact, low impact, high effort, low effort.
Week 4 (15/05/26)
For this week, we were tasked to create task analysis breakdown on the steps
necessary for users to use our app. We also did our individual competitor
analysis. For my part, I did an analysis on the app OpenTable. This is to make
us more familiar with the competitors that are similar to our app. From this
analysis, we saw a lot of similar patterns and insights that helped us on
building our app.
You can see the slides here:
https://canva.link/g97k2mfjm7gn9c7
Week 5 (22/05/26)
In week 5, we interviewed students from Taylor’s university about their
eating habits and experience in Syopz. Each of us interviewed 2 people. In
total, we interviewed 8 Taylorians.
These are the interview questions we asked:
- What do you do when you want to settle for lunch during short breaks?
- What usually influences your decision when choosing where to eat on campus?
- What specific factors affect your choice of restaurant on campus?
- Can you tell me about the last time you queued or ate at Syopz?
- How do you feel about the current environment and overall vibe in Syopz?
- How long would you typically tolerate waiting while trying to find seats at Syopz?
- How do you feel when you are unable to secure seats?
- What do you usually do afterward when you can't find a place to sit?
- Looking back at those crowded moments, what information do you wish you knew before deciding where to eat?
Week 6 (29/05/26)
Then, we extract the useful information from the interviews for faster
reading. From there, we did card sorting, which is sorting the useful
informations into groups that were similar with each other. For this task,
we all worked together to sort it.
From there, we created I-statements from the organized information to
spot similarities with one another.
After understanding more on what the students are experiencing/feeling,
we created 3 user personas based on the I-statements. Chika did Daniel
lee, Sam did Victor, and Brendan did Rebbeca.
Week 7 (05/06/26)
Sam created a storyboard on how it would look like in a typical day of
Taylorians when trying to find food.
From this, we really understood what usually happens when someone tries to find food in Syopz, and how difficult it is. We can keep in mind about this information and struggles when creating our app later on.
Week 8 (12/6/26)
Unfortunately, in Week 7 class was interrupted, as the whole entire
campus is going through a bomb threat crisis, so we have the evacuate.
During the commotion the original MoSCoW method sticky note was lost so I was task to write all of the
answers in Figma using the last photo reference given by Brendan.
We had our briefing for project management on how to delegate our
tasks, who is responsible, accountable, or consulted, and then started
to breakdown the tasks needed for the upcoming weeks—especially we need
to deliver our first version of the app to the business team already on
week 12.
Week 9 (19/6/26)
Samuel and Chika started on putting in information and working on slides, while I did brainstorm with the logo designs, by sketching out various logo designs based various idea I tossed around. Brendan began planning on Lo-fi designs and deciding on MVP features. Click here to see what we’ve proposed to the business team: QuickEase Research Deck for Business Team - Presentation
The business team gave some feedback to remove some ‘extensive’ niche features that people might not use. Such as the 360-degree camera, and we felt it made sense and heeded the advice.
Week 10 (26/6/26)
I finished the Gantt Chart, and everyone is in the same stage as last
week. Samuel came up with a new idea for the logo, where it is derived
from people icons, then converted to vectors—seemingly like a queue.
Brendan did user tests on lo-fi and did some changes accordingly before
actually proceeding to high fidelity designs.
Week 11 (3/7/26)
Week 12 (10/7/26)
This week, the business team is going to have their presentation. Since
previously, it was still on the lo-fi stage, we continued working on the
prototype of the app. We tried to meet the business team's expectations,
so we tried the best we can and send the prototype to them on time.
Week 13 (17/7/26)
On week 13, we (Sam) continued working on the slides and made a "brand
identity for the slides to create visually consistency throughout the
whole presentation.
Week 14 (24/7/26)
Preview of the final prototype:
https://www.figma.com/proto/tTAqogoXK8rJEWTqO41tKt/QuickEase---Prototype?node-id=1-3&p=f&t=fnlXmtkedW7ToSHh-1&scaling=scale-down&content-scaling=fixed&page-id=0%3A1&starting-point-node-id=106%3A841
Final Presentation Deck:
https://canva.link/46ltgr2glhtw40t
Week 15 (31/7/26)
After everything is done, now it's time to do our presentation. It
could've been better, but what matters the is the efforts and the
contributions we have poured into this project, most and I think
it's pretty darn good.
FEEDBACK
Week 11- Monetization can be benefited from the vendors that pay more, they get better placements on the app (the top)
- Don't create grids first. Create cards, and then arrange it, then settle the grids. Its like you wont know which rack to put on if you dont know what books you have.(Feedback from teammate)
Week 12
- Put icons on our shops (e.g. non halal logo etc the ones that people use often)
- Logo that represent the shops from we first look at it on the map
- Highlight activity bar, so we know where we are right now.
- Main features need to be more highlighted, Estimated waiting times, queueing numbers (e.g. now how many queue in line)
- Another home page after an order has been created. How to highlight that the order is urgent? Orders countdown attached to the navbar for example.
- (Feedback from teammate) Put numbers on orders
- mimic shopee orders, where we put shop name so we can go back to order from that restaurant again(Feedback from teammate)
- Cut down quantity popup
Week 13
- 35 mins estimate on the restaurants page should be on another layer to signify importance.
- Use QuickEase logo instead of taylors logo
- Add payment page after confirming order as an extra layer of error prevention. People will be more cautious during paying.
- Your queue and customers in line should be more emphasized.
- Emphasize that there is a problem to solve, through pictures, etc. on the slides
- Profile page showing gamification, how many minutes have we saved etc.
Week 14
- Break down wordy slides to multiple slides
REFLECTION
Experience
To be honest, the UX Design Group is the module in which I have been
the least active. I often feel anxious that I have not contributed
enough, and I sometimes think that the work I completed was not as
significant as that of my teammates. The most stressful part of this
module was conducting user interviews. Asking strangers questions made
me feel self-conscious and nervous. However, I was fortunate to have
patient and understanding teammates who supported me, even when I was
slower to keep up with certain tasks.
Observation
Through the class activities, I developed a better understanding of
what makes an app feature useful and how different interface elements
should work together to create a smooth user experience. I also learned
the importance of designing intuitive user flows so that every button
and interaction feels seamless and natural.
Findings
I enjoyed the class activities because they taught me how to identify
and prioritize the most important features in an app and understand how
these decisions affect the overall user experience. One exercise was
especially helpful for another module I am currently working on. For
example, when analysing the problem of long queues, we organised the key
points from interview responses into sticky notes. This activity showed
me how affinity mapping can simplify large amounts of qualitative data,
making it easier to identify patterns and develop effective design
solutions.























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