23.9.2025 - 28.10.2025 (Week 1 - Week 6)
Caitlin Ong Lynn Dee / 0343801 / Bachelor of Design (Hons) in Creative
Media
Art Direction
Exercise
INSTRUCTION
Exercise: Analyzing Art Direction Practices in Creative Company
This exercise is where are suppose to be pair in a group of 4 students and we are tasked to selects one creative company whose art department aligns with our programme specialisation areas (Graphic Design, UI/UX, Digital Animation, Entertainment Design, Immersive Design). From there we have write an analysis of our chosen company, the analysis is split into 4 sections. and each group member has to write one section.
Group Members:
- Caitlin Ong Lynn Dee
- Tao Yuze
- Felita Yesica Ardiya Soewanto
- Terence Jenifer Pangestika
4 Sections of Analysis:
- Business & Industry Overview
- Production Structure & Pipeline
- How Art Direction Fits Within the Production
- Art Director Profile: Roles & Scope
Since most of my group members is from Entertainment Design we decide to choose a game company. The company we decided to collaborate with is called "Anhui Huaxing Huichuang Co., Ltd." a studio based in China responsible for art outsourcing projects for some game projects.
Research Challenges
As for me I was responsible for writing the Business & Industry Overview. However I stumble upon a huge problem. Since the company itself is from China, it can be difficult to write about the company background. I tried searching the company's name on Google but there are not results.
I was confused and got I Tao to help me to find a link to the company's company's website or social media account. According Tao "Chinese companies generally don't have official websites". And the only information I can get is a Wechat link. But the problem being is that the company Wechat account doesn't display the company's background information rather it only shows the ongoing activities. Tao also tried to give me other websites links but unfortunately it was locked behind region locks. In conclusion, China's system is generally closed off form the world and it is not very internationalized.
I was running out of opinions on trying to obtain information about the company. So I my friends if we could change companies despite the fact Tao when through the trouble of conforming an interview with Mr. Xing, the company's head. But majority of us want to stick to the original plan. I tried to address the issue to Mr. Kamal, he said to use whatever information available use the interview to ask question about the company.
Interview
- What is his motivation for starting the company?
- What is his inspiration and what drives him to succeed in the design industry.
- What is his Vision and Mission for the company?
- What is his inspiration and what drives him to succeed in the design industry.
- Who are their primary target market and how do they ensure the products (game / design and etc.) meet their requirement?
- How does the company stay ahead of its competitors and understand the trend of the market? What do they do differently from the competitors?
- What is their competitive advantage?
- What is the company’s Unique Selling Point in terms of Products and Design?
- How do they stay nimble and yet effective given the size of the company?
- Are they planning to grow e.g. number of employees, new market, new products, new segment?
- What are their expansion plan?
- How do they position themselves in the market? Cost competitiveness? Quality products? Innovative solutions?
- How do you see the trend / market moving in the next 5 years and how is the company preparing themselves for the change?
- Do you foresee AI to play a bigger role in the design industry? And how?
- Is AI a threat or an opportunity?
https://drive.google.com/file/d/17HegTn6z_MZ9jWYFp4-A64drnyqcSiOE/view?usp=drive_link
Interview Transcript:
On the plus side my ask my parents for help to find me a website about
the company and they finally found it. Together with the interview I got
to work.
FEEDBACK
REFLECTION
Week 2
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