7.10.2025 - 18.11.2025 (Week 3 - Week 9)
Caitlin Ong Lynn Dee / 0343801 / Bachelor of Design (Hons) in Creative
Media
Art Direction
Project 1
INSTRUCTION
Project 1: Art Direction Ideation
In this project we are supposed to create an art direction concept for a proposed project that fits within our creative domains.
Art Direction Concept:
- Advertising / Social Campaign
- Digital Experience / Interactive Media (UI/UX)
- Animated Short / Motion Design
- Entertainment or Game Concept Visualization
The art direction concept of the project has to be aligned with one of
the United Nations Sustainable Development Goals (SDGs). From there we
have research on why this problem matters.
Week 3
Game Concept
We discuss on what SDG we want to go with; in the end we decide on
SDG 15: Life on Land Matters as the theme for our game concept. The game
will be side scroller with classic pixel art style. The game is set in a
post-apocalyptic world featuring a fox as the main character navigating
through the old ruins of human civilization.
Week 4
Unfortunately, I got sick, so I was unable to go to class I know what is
going on thought text. The team and I discuss more about the game concept
in great detail. Deciding on a platform, writing the plot of the game,
creating mood board for the different categories such as the characters,
the environment and the visual identity. As the group's only graphic
designer I am in charge of brand and promotion. I was told to create the
game's logo and UI design.
https://miro.com/app/board/uXjVJ9rRcY8=/
- Color Palette - From the synopsis of the game the environment is surrounded by nature therefore the game's UI is muted nature colors
- Typography - From what Tao told me text should be pixeled to suit the art style of the game
- Logo - The Logo is also pixeled to suit the art style of the game
-
Home Screen & UI -
The game will have a minimalist sci-fi style to highlight the
fact that human civilization is gone.
Week 5
I took some inspiration from fonts that I found on Pinterest. According
to the description of the game's world. The buildings is a brutalist
design surrounded the by nature. With that I tried to experiment
different types of styles. I tried making the font either loose
or stiff or even fuse both styles together.
Week 6
Week 7
Week 8
I am still left confused on the direction of the UI design but after clarifying with Mr. Kamal in person along with my friends helping me. I understand a little bit, now that I know the sci - fi style UI didn't match with the game's story and setting.
After that, I started digitalizing the Logo. During the process I find
it difficult translating it to its pixelized form, by the time I
finish creating its basic shape and form it always didn't turn out as
well as I hoped. So, I started experimenting on different stroke
thickness and making adjustment to the shape for each of the
letters.

I use Hollow Knight's UI as a reference to create the UI design. And
use vintage ornament boards to fit in the nature theme of the game.
Hollow Knight UI Screenshots Website Link:
Inspiration
UI Design Draft
Week 9
Final UI Design
I created the extended version of the menu screen, and I even made
the health bar.
Final Outcome
Fig 8.3 Weekly Project Management Report Compilation
FEEDBACK
Week 5
General Feedback:
- The game's concept is complicated to understand
Specific Feedback:
- None*
Week 6
General Feedback:
- None*
Specific Feedback:
- None*
Week 7
General Feedback:
- None*
Specific Feedback:
- The mood board for the UI design currently looks too serious to simplify it. It should still maintain a grim mood but appear less formal or heavy.
Week 8
General Feedback:
- The contrast is too dark, giving the overall design a more serious tone than intended. Consider adjusting brightness or color balance to achieve a lighter, more approachable feel.
Specific Feedback:
- None*
Week 9
General Feedback:
- None*
Specific Feedback:
- Make the Logo have a glowing effect
- The vines on the home screen doesn't fit in with the ornament design shown in Options screens
- The border doesn't fit in the theme of the game use overlap as a background


























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