13.3.2024 - 29.3.2024 (Week 6 - Week 8)
Caitlin Ong Lynn Dee / 0343801 / Bachelor of Design (Hons) in Creative
Media
Information Design
Final Project
CONTENTS
LECTURE
INSTRUCTION
Final Project: Animated Infographic
Our final project is group work. It is where we create an animated Infographic based on one of the four topics Mr. Shamsul provided us.
Requirement:
- Video timeframe: min 1.5 - max 3 min
Topics:
- The History of Video Games
- The Journey of a Product from Factory to Consumer
- The Impact of Social Media on Society
- The Journey of a Plastic Bottle
We form a group back in Week 1 tutorial class. Our group consist of four people including me. For easy communication, we created a group chat on WhatsApp. The topic we choose is Topic 1: The History of Video Games, the tasks were split among the four of us and we set deadlines in order for the production to run smoothly and to finish the project on time.
Group Members:
- Safia Zain Binti Samad Majid Zain
- Ian Choo Xin Zhe
- Caitlin Ong Lynn Dee
- Lew Yong Le
Research
Around in Week 2, I conduct detailed research the on the history of Nintendo Consoles,
starting from Game and Watch to the Nintendo Switch. I handed out the
research document to my teammates. They complied my research along with
their research on game devices, type of games and a brief history on
Nintendo in a presentation slide.
Fig 1.1 Research Document (14/2/2024)
Fig 1.2 Research Slides (20/2/2024)
Storyboard
Week 3 is where Safia creates the storyboards. The storyboard is based
on the order and layout of the research slide. Fastforward to Week 5 we
are given feedback from Mr. Shamsul. He told us that it should be
clearer, especially in terms of narrative direction.
Fig 2.1 Storyboard Page 1 (21/2/2024) |
Fig 2.2 Storyboard Page 2(21/2/2024) |
Fig 2.3 Storyboard Page 3 (21/2/2024) |
Assets
On Week 5, Safia help out Ian to create illustrations
of the consoles for the presentation.
Fig 3.3 Console Assets (6/3/2024) |
On Week 6, Ian created the presentation sides in Illustrator. Mr. Shamsul commented that he likes the composition the overall design is quite plain and not interesting. He also said that it doesn't really give off a game feeling. But for the video we can use the timeline as a reference to present the conches.
Fig 3.4 Presentation Design Draft 1 (13/3/2024)
To make the presentation more immersive Safia has create an avatar name Maria a female version of Mario. It is meant to be the face of the voice over.
Fig 3.5 Maria Sprite (14/3/2024) |
Animatics
Planning
We plan on the timing for each chapter within
the total 3-minute timeframe.
Chapter timeframe:
- Opening: 26 seconds
- Chapter 1: 61 seconds
- Chapter 2: 21 seconds
- Chapter 3: 46 seconds
- Final Chapter: 26 seconds
Fig 4.1 Animatic Planning (14/3/2024) |
Animatic Frames
Visuals & Design Part 2
Presentation Design Draft 2
The presentation design is
recreated to match on what was presented on the Animatic frames.
Storyboard Part 2
Unfortunately, our presentation needs a lot of improvement Mr. Shamsul, think the introduction of the game devices and the type of game is unnecessary, the overall presentation design is poor, and the inclusion of the textbox is unnecessary. So, we have started all over from scratch.
Final Script
We write our script in order to construct the
storyboard.
Fig 5.2 New Storyboard Draft Part 1 (21/3/2024) |
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Once we show the draft storyboard to Mr. Shamsul, he like the idea. And Safia made a detailed version of the storyboard.
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Visuals & Design Part 3
Animation Progress Part 2
We decide to use AI as the voiceover, one of the advantages is that the voiceover can generate itself, just by typing the script and it save us the time if we made changes to the script. The disadvantage being the voiceover sound robotic, so we have to make adjustments to make it sound natural.
Fig 5.11 Voiceover Progress (28/3/2024) |
Final Outcome
FEEDBACK
- The storyboard should be clearer, especially in terms of narrative direction.
- Mr. Shamsul likes the composition.
- The overall design is quite plain and not interesting. It doesn't really give off a "game" feeling.
- The console timeline can be a reference to present in a video.
- Remove the grid in the presentation.
- Remove the type of games and game devices.
- Remove the text box.
- Overall design is poor.
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